Exploring Fallout, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV show has come back to streaming services, and it's safe to say that fans were pleasantly surprised by the quality of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture various facets of the player's journey.
There was vault-dweller Lucy, attempting to uphold her morals and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his cult's authority and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated wastes.
Setting the Stage for the Second Season
The show's first season finale revealed a major secret about the culprits behind the atomic conflict that condemned a population in subterranean shelters for an extended period. It also posed several enigmas unresolved for the next installment – and, this time, anticipations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on authentic items and sets were built, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s authentic.”
Indeed, almost every element you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using practical effects, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series works because it is developed by skilled directors who are also longtime fans, alongside the visionaries behind the source material. This mutual respect for the lore is evident in the finished show.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will create a different weekly discussion, something the creators themselves are eager to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of twists,” says the game director. “I’m looking forward to seeing what people think.”